Map
making FAQ's
Q.
What makes for a good map.
Answer-
Q.
How big can my maps be?
Answer-
Q.
Why is my map giving me internal errors?
Answer- Most common reason for this is having placed tiberium
on a sloped area.
Q.
Why does my game load so slow when I have downloaded maps
in.
Answer-
Q.
How can I make tunnels work?
Tunnel Fix. By Dad_A_Tude
Creating
bendy tunnels tutorial. Tutorial
By: pft1086
Q.How
can I make my trains work?
Currently don't know of an available tutorial
Q.
Sound effects?
Here's the listing.
Q.
How do I make vehicles move?
Answer-
The
large part of a good map is planning. Try for realistic
terrain. Use different cliff parts to help give it a better
look. Uneven terrain (raising it up in some spots, lowering
it in others), different types of terrain blending together
in tiny patches all clumped up (grass, sand, dirt, rock)
and the the finishing touch, trees and rocks. Don't just
place a tree randomly every 10 cells, place them in groups,
near the protection of cliffs, with grass beneath them.
Cities, as well as some little bases like in Night of the
Mutants with comp controlled guys that will defend it are
a nice addition also.
Shoot for more than one entrance into a base. One small
way in is too easy to defend. Multiple entrances make you
think more defensively & give you more attack options.
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Map
size:
Final Sun will allow a map 200 X 200. A lot of the WW maps
are 150 X 150.
Here is a full list of sizes of WW stock maps.

Unfortunately, bigger user made maps don't work out well
on-line and make your game load slow even at same size as
WW maps. (see .pkt file fix)
For on-line play it is best for all players to have
the map. That way the map don't have to be transferred within
time limit.
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A.
To fix the slow loading of game with larger maps and/or
having a lot of maps installed you can create a .pkt file
for them. First, save your map as a .map file instead of
.mpr. You can also do this manualy renaming the file to
.map extension.
Open Notepad and copy/paste the following into it.
[MultiMaps]
1=
[]
Description=
CD=0,1
MinPlayer=2
MaxPlayer=
Now
to fill in the info:
[MultiMaps]
1= Name of your map without .map extension.
[]
Inside these brackets goes the same map name.
Description= Open your .map file with WordPad or other text
editor and find the [Basic] section. Where Name=, copy that
and paste behind Description=
CD=0,1 & MinPlayer=2 don't change.
MaxPlayer= the amount of maximum players the map will take.
Save
this file as a .pkt. You can use Multi03.pkt (WW uses Multi01.pkt.
SMIFFGIG uses Multi02.pkt in TSR) or any number up to 99.
Also can name it the same as the map name.
Example
using Excessive:
[MultiMaps]
1=excessive
[excessive]
Description=Excessive SE (2-8)
CD=0,1
MinPlayer=2
MaxPlayer=8
The
.pkt file is named excessive.pkt
You
can add other downloaded maps to your .pkt file. First rename
them as .map files, then add 2=, 3= , etc to the [MultiMaps]
section. (no spaces between the lines) Then add the Description
info, etc, under the previous map leaving a space between
each one.
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